View Single Post
Old 04-24-07, 06:46 AM   #14
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Woof1701
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Woof1701
The Elcos and all other AI torpedo boats also lack the ability to fire torpedoes.

So my question is: "Why weren't the virtual torpedoes included in GWX?"
Why do you need them included in GWX? You can always download the corresponding mod from my site. According to Rubini, it works with GWX. In case, you decide to use it, do not install guns.dat, .sim, .zon and shells.dat, .sim, .zon files from download (unfortunately, I did not have time to update the download), instead take the files from my Library pack 2.0.
Thanks a lot. I guess that also means I'll have to rename the files, since in the Library Pack 2.0 they all have an "_SB" extention to them. Right?
No, do not rename. Use them as they are. The files are not suppossed to overwrite anything (that was the whole idea). They just add extra weapons needed for my mods to function.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote