Quote:
Originally Posted by Camaero
After all of that is taken care of, we need the ship sinkings to be worked on. If I just plugged a merchant with two fishes in the bow and his props are out of the water, he should not be chugging along at 3 or 4 knots! Also, I feel like if I don't see the ship sink 15 seconds after I hit it, then its not going to. Very rarely have I had a ship sink after waiting, even if the thing is half submerged.
It's a few things that will take some work, but we will get this sim there thanks to you modders. 
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I think this is caused by the water drag coeffecient is too light for ships and maybe your own submarine. It tends to 'coast' along by its own mometum. Going quite a ways before stopping. It need to be tweaked up for more drag.
Just looking at how they fixed the fast torpedo bug due to 'drag'.
The Realistic Sinking is not implemeted, again. See SH3 NYGM Mod for a fix maybe for longer sinking times. Oh, lets get rid of that instant 'Ship Destoyed' Message -takes the joy out of it like a person blabbing the end of a movie in a theatre just before you see it.