04-21-07, 07:55 PM
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#250
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Officer 
Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Bug list v2. Most bugs listed here have been mentioned by more than one poster.
1) Just crossed the international date line from Pearl to Japan. Attack screen bug still happens. No Torpedo tracking once you cross the line.
2) Radar still doesn't work when heading South 90deg to 270deg. Possible mod fix for this issue.
3) I noticed a minor rendering issue with 1.2: Seems the UZO view doesn´t scale to the resolution when not using 1024x768. There is a little part on top showing the scene behind the screen in 1280x1024. The bearing display is wrong, too.
4) Ship dimensions are still faulty = incorrect firing data (range) for TDC for some ships.
5) The stuttering is back it seems? May not be a bug.
6) Patch 1.2, After installing the new patch the DD's don’t use their searchlights anymore!
7) Unconfirmed: Just encountered a CTD while surfacing and lowering the attack periscope at the same time.
8) Chronometer still doesn’t work.
9) White outline along the hull of the sub when looking down through the external camera. Very noticeable on railings if sub is submerged to conning tower.
10) Sun shines still through objects, now even with full intensity.
11) If volumetric fog is enabled the deck crew still appears transparent after some minutes. See also (31.)
12) AA gun repair bug still there – AA gun doesn’t repair. Dragon – I haven’t had this issue.. anyone else?
13) Numpad del no longer works. Warhawk comments that this does work for him… anyone else?
14) Dive planes don’t even come down anymore after a few dives and surfaces.
15) Still getting CTD errors while in navmap during campaign (not mentioned by everyone)
16) I've got a merchant here; that I put a torpedo into, stopping it's engines, but it still continues on at about 4 knts, despite a heavy list to Starboard.
17) Sounds are still coming from a 180 degree wrong direction. Situation awareness suffers when submerged and evading escorts.
18) Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should. Anyone else have this issue?
19) Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all.
20) Hydrophones still do not work at periscope depth.
21) Sound bugs still present with "Realistic Sound Travel" enabled (e.g., popping sounds when firing AA guns, explosion sounds cut off, slight delay in deck gun sound, etc.
22) We now have approx a 9.7X Magnification attack scope. (Should be 6X)
23) All AI needs tweaking, too often ships all come to a stop and muddle around. Destroyers seem somewhat uninterested..
24) Neat mechanical ticking sound when using the TDC is gone Bring it back.
25) being able to open multiple outer doors and having the sound effect play
26) making the TDC speed function bring up a "magic watch" to give the casual player an estimated speed of target
27) Widescreen users get a cropped rather than expanded image. TBT & periscope scaling bitmap masks appear to be inaccurate.
28) External viewable damage to subs vanishes on a savegame load.
29) The deck gun doesn't repair.
30) There is no obvious visual way to ascertain true damage to the sub.
31) The ghost crew issue - crew are slightly transparent all the time with full settings and like ghosts in fog. The conning tower is transparent or semi transparent when using the periscope.
32) Anonmalies with torpedo damage... may be a "feature". Example 8 torpedos + deck gun shots sink a merchant, 5 deck gun shots or less to destroy a destroyer.
33) Buttons still missing like weather, rank, how long distance at this speed, id target.
34) Message log delay problem. There are workaround mod fixes for this.
35) The sub not responding to waves correctly especially in rough seas. The wake behind the sub, especially in rough seas, floats above the waves.
36) Possible problem with torpedo detonation choices. Some users report they are reversed. Also the detonation type chosen resets.
37) Fix open all tube doors. There is a mod which does fix his issue however.
38) Fix the radar and sonar – There may be a mod fix for this.. I haven’t tried it yet.
39) Campaign retirement – feature or bug?
40) Aircraft.. the skies are full of them! There are some mod fixes for this.
41) Aircraft flight model – Collide with mountains rather easily and there is a tendancy for them to swoop rather low during attack runs.
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