View Single Post
Old 04-21-07, 05:43 PM   #10
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Cigol
It's a shame that it does occur however. I wonder whether it's a processing problem, whether it would take up too much of the CPU/GPU to simulate? I do hope it's something they can at least remedy with a semi-fix.
I remember when this topic was discussed in the SH3 forums that the consensus opinion is yes it would be incredibly CPU/GPU intensive to simulate individual waves and the physics of such and how they acted upon your boat, not to mention the other boats in the scene.

I agree it looks pretty wonky, but calling it "unforgiveable" is pretty harsh. But hey, we all have our opinions.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote