Sure:
[Mech]
Waves amplitude=0.2 ;[0,1]
Waves attenuation=0.75 ;>=0
[AI Cannons]
Max error angle=4 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1000 ;[m]
Max fire wait=7 ;[s]
[AI detection]
Lost contact time=40 ;[min] (was 15)
[Visual]
Detection time=0.25 ;[s] min detection time.
Sensitivity=0.05 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0] (was 1.0)
Light factor=2.25 ;[>=0]
Waves factor=0.75 ;[>=0]
Enemy surface factor=35 ;[m2]
Enemy speed factor=8 ;[kt]
Thermal Layer Signal Attenuation=1.0
[Radar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=1.0 ;[>=0]
Enemy surface factor=5.0 ;[m2]
Thermal Layer Signal Attenuation=1.0
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]
Thermal Layer Signal Attenuation=3.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%
[Sonar]
Detection time=20 ;[s]
Sensitivity=0.03 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]
Thermal Layer Signal Attenuation=5.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%
I was also wondering about Sensors.cfg. That file also has a visual detection section. How does it work with Sim.cfg?
[SensorParameters]
; Sensors Detection Parameters
;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.1 ;[>=0]
Visual light factor=5.0 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.4 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]
Is that for your own crew or something?
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