Well if you want a list - here is a start
BUGS
Savegame - doesnt always work - only seems to be a sure bet if you save surfaced and from the map screen. The rest of the time you can introduce corruption. If its gotta stay this way, we need to be told. There would be complaints - but at least we would KNOW!
Savegame - damage reapplied on occasion - either to sub or to crew. Doing this just because of a reload? Needs attention.
Radar/Sonar - in 1.02 the SD now is totally broke. Yes there are mods on the way to fix it - but time spent fixing things like this is time modders could use working on stuff like historical accuracy. Same thing with Sonar - sounds are still 180 degrees out of phase.
Campaign retirement bug - yes they designed a forced retirement in. I would prefer an option to enable or disable that - but as its forced now - if you are offered a gato class you get one patrol - then are told your sub class and you are being retired for lack of performance. Retiring a successful skipper in a brand new sub? Supposedly its an error in a file somewhere and modders are working on it - but again - an official fix would be nice. Especially offering the OPTION of enabling forced retirement.
Chronometer - doesnt work as advertised. Alot of people want it working. I dont care about it (would rather they take the one off the map screen personally) - but its a bug and should be fixed.
Torpedo type setting - in 1.02 the contact/contact + influence is swapped - if you set it for contact - its actually set for influence and vice versa. Was fine in 1.01 so hopefully it shouldnt be hard to correct.
Graphical issues - there seems to be a laundry list of (mostly minor) graphical abberations. Since to me the graphix were fine out of the box - I dont have a complete list - but perhaps those who put an emphasis on this aspect can post a list.
These are bugs - things that are reproducable under specific circumstances that are "advertised" but do not function as represented.
Next items are tweaks - things that SHOULD be dealt with - not "bugs" per se but glaring issues with gameplay that ruin the environment for some or all.
Warship AI - while I understand some randomizaton for escorts and heavy warships - some of these guys are TOO stupid to be in any nation's navy at any period in history. Maybe get rid of the "totally clueless so I will just sit here and pick my nose while a sub sits on the surface 3000 yards away and shoots my convoy to pieces with his deck gun" destroyer? Some destroyers are downright nasty - others I am amazed they can sail in a straight line! Heck - I surfaced the northern port of "tokyo bay" in daylight and shot a subchaser to shreds - and he never fired a shot back - though his gun crew did at least point the forward battery in my general direction. If they drop the lowest level of AI IQ for these guys maybe that will be enough? NOTE - Capital warships do not seem to suffer from this problem......
Merchant Convoy AI - hitting one target and slowing him to a crawl doesnt mean everyone else has to set speed to 1 or 2 knots and start circling to ang around for me to sink them too! If anything - the convoy should scatter to reform later - but thats probably too hard to setup - so at least make em all go to high speed for a bit and then reform - even if they move in the same direction! SH3 did that at least and it was more realistic that what we see now.
Aircraft AI - in 1.01 the zoomies seem to know exactly where you are - in 1.02 unless your surfaced and they fly nearly directly over you they dont see you. I dont mind a single airstrike called to my location if I am spotted - but I have dived and moved away and the planes still know where I went? Then when the fly over me half the time they dont see me? Something odd here. Allow a single airstrike to a location - more if an attack by the planes are made - but dont allow em spy satellites to know what direction I went when I submerged and how far I got! Instead of just spawning patrols to where I am at - they need to do like SH3 and set patrols and if one happens to catch us then so be it - but not spawn one directly at me without me being spotted - which happens.
The last issue isnt so much a tweak as it is a request for information. We really need a better explanation of how the Damage model - and Damage Control works.
I know some are going to say damage is fubar'd - but I dont think it is - I think we really just dont understand how its working. It may still require a bit of work by the devs if anyone can confirm issues like a continued inability to repair their guns or something - but otherwise I think info will do.
Good Hunting!
Captain Haplo
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