Quote:
Originally Posted by mcoca
Quote:
Originally Posted by Redwine
The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings.
The second problem, is the program use this texture for SJ but for SD too.
We can change it, (i think so) calling for a "second" modified texture for SJ only.
The third problem is, the texture is too small, and even drawing the circles with only 1 pixel wide, it looks very ugly 
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I just did a quick test: you can make the radar.dds texture larger, and it will display perfectly. I made it 256x256 instead of 64x64, added the circles from ppiCircles.dds, and it works, although the numbers are, of course, wrong. As an interesting side effect, contacts are much smaller.
So, if someone knows how to make the other radar screen use a different texture, this can be mostly fixed.
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Yes i do that, but still problems, they appears into the SJ too...
Then we need to cal for a second texture.
But radar.tga doesnt appears into 1024 ini.... :hmm: