Quote:
Originally Posted by jmr
Cool. I'll just hang tight until you get it polished up. I do have .net framework installed on my XP machine so I'll be good to go. Looks like a really cool program, I'm looking forward to giving it a go.
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Hmmm... you've already got the framework.
Well, I guess I could let you look at the old working copy that I posted the screenie on... I had most of the tools working in that version, but none of the menu stuff does anything. I just got to a point where I wanted to click and drag the graphics and that's when I began writing the new graphic engine.
I posted a working copy version of the old MoBo app here:
MoBo Proof of Concept
If you've got the framework loaded, you should just be able to unzip this to its own directory and run the mobo.exe right from there. No setup or installer wizard.
If you don't have anything in your PrnScreen buffer it will just display a beige background. When it loads, it reads the prnscreen image automatically. But if you've got one image loaded and you're playing the game and prn screen a new image you don't have to turn off MoBo and turn it back on, just click the get map button and it will update with the latest prn screen image.
Try the Intercept tool.
Sorry for the half-built working version... but hey, were Silent Hunter fans, we're use to beta testing half-cooked apps for free right?