Zig-zags can be done by hand. What a nightmare though. Literally hundreds and hundreds of paths. Some would use the loop function to have a chance of switching it up and not zig-zagging, etc.
The devs did some things really well. The layers use is really great, kudos to them for that. I dislike what they filled the layers WITH, but compartmentalizing the layers by use and date is just awesome and worthy of being replicated.
I'm going to experiment with radiused waypoints in a zig zag. Seems to me that might be possible in a way that mixes up the zig-zags. Earlier in the war I'd stick to more sedate patterns, and make them get a little paranoid (sensible?

) as the war progresses.
Wish my game didn't CTD on me all the time. I'm building a new PC next week, then I'll be in hawaii for a week, so it might be a while before I can really test stuff well, waiting through all the loading for a CTD really puts me off of testing.