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Originally Posted by Jungman
Is that the same as was discussed in the Crash Depth Thread? I had damage rather minor, it is fixed up. But even though it shows no damage anywhere, it still sinks. The only indication if it gets bad is interior sub has water leaks graphics with no sounds or flickering lights.
If I look at the savegame .upc file, it show my hull point damage at 0.437740. I understand at once that number hits above 0.50000 you go into an unstoppable sink death spiral if you dive. At just under that number I sank very heavy, only able to get back to surface by blowing ballast. I was permantely heavy. Plus if I went down too far, say around 100 feet, it was over, the compromised hull has a lower crush depth where damge starts again to the pressure hull.
Any damage to the equipment inside the sub even though repaired to 100%, seems to act like a heavy weight on the submarine. Still testing for patch 1.2 though -so not conclusive, but seems to act like you observe.
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My observation on damaged hulls is that there is NO inclination to sink at all until the hull implodes. A mere 1.5 kts can easily keep a damaged hull at requested depth. The key here though is that the damage I looked at is simply hull damage inflicted by pressure.
Every time I have heard of heavy boat, clear board syndrome it has been related to damage inflicted by the enemy, apparently repaired. This also shows up in save files as simply a pecentage of hull damage, but unlike the pressure caused damage, surfacing does not reset anything, and the boat is heavy. I have experienced this on both ends.
So I am in agreement that there probably is something damaged in an attack that is not exposed to the damage board or save file that is causing this behavior. There are a LOT of undocumented spheres and boxes in the NSS_*.zon files...