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Originally Posted by Snowman999
Speed is the one place the game is just wrong. Speed came from class ID limits, normal Japanese convoy behavior, and most often from sonar turn counts. Taking three observations and doing a mo-board is nice theory, but many targets would have come and gone while you were dogging it between looks. (Especially IJN targets; they didn't mosey along.)
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Yeah. Though I've read in Capt. Beach's book that once radar was available and a contact established, the plotting party would go to work and of course also gather speed in the process, that's what I meant with "from early on". He also often mentions turn counts, yes. In fact, that should be possible in SHIV, too - I remember a community member produced a table with different ship types, turncounts vs speed for SHIII. I never tried it myself but reportedly it worked.
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Ned Beach's books have some of the best choregraphy for this process I know of. He was a far beter writer than O'Kane. O'Kane was probably the best AO the USN ever produced, but his writing is robotic. Beach gives more flavor IMO.
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Beach's book "Submarine!" is in fact the only one I have on subs.

I picked it up in a Second Hand English bookstore here in Munich. Yes, I know I need to get "Silent Victory", "Run Silent, Run Deep" and whatnot, too.