Quote:
Originally Posted by Bilge_Rat
Quote:
Originally Posted by U-Bones
In actual practice as soon as the heads are submerged they are able to receive, and at PD, they were well below surface and should be functional for ALL subs.
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But as you will note in the other thread, there should be a degredation of sound close to the surface which does not exist in SH4 based on the simple sound model. Therefore the design decision to cut out the sonar at PD makes sense.
If a user wants to mod the game to use the sonar at PD, that is his choice, but no one can argue that one is more realistic than the other.
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I agree totally about the mod choice, but you are absolutely wrong about the ability to argue about which is more realistic. To be factual and specific, at periscope depth the sonar heads are NOT close enough to the surface to be non functional. By design.
If they are below surface captivation level, and are solidly surrounded by fluid they work.
Submerged, but close to the surface, it is not a matter of degradation as much as it is interference from increased surface background noise. It is actually more "degraded" below a thermal and more "noisy" near the surface.