What I have noticed since 1.2 is that damage can be more varied. I have a test mission I've been using since the game came out where I have a small convoy of ships set up in front of me. Firing torps at the same two ships in 1.1 would pretty much always result in the same level of damage. In 1.2 it was more varied - sometimes they would go down straight away, others they would stop their engines, begin to list over and other times they would be fine for a few minutes until a huge secondary explosion took them out. Personally I quite like that you can't entirely count on what sort of damage level to expect; it gives a nice unpredictability to the game.
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