View Single Post
Old 04-20-07, 02:48 AM   #11
Sardaukar67
Machinist's Mate
 
Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
Default

Even in AOD there was "Wheel of Death", those red spikes coming towards you from all directions on sonar screen...

When you get "Depth Charges in water", go flank briefly and then cut down to 1 knot, trying to maneuver most of the ASW ships wo they are either behind you or in front of you to reduce sonar aspect. Against 1 enemy I can often make it with 2 knots..can turn better and keep him in disadvantageous aspect better. Against multiple ASW ships it's when the "fun" starts, like in real war.

If I recall correctly there were late war Hunter/Killer ASW groups that *always* sunk U-boat after they detected and aquired it. Either they managed to sink/damage it with Hedgehogs/DCs...or if U-boat was just too good in evasion, they just waited it to run out of electrical power and oxygen etc. Only thermal layer and lot of luck could save sub from destruction in that situation..since then Allies knew the underwater ranges and limitations of U-boats. Even if one could evade them underwater, they'd get you on radar when you show your snorkel after running out of "juice".

ASW just got way too good, only XXI had real chances after late 1944.
Sardaukar67 is offline   Reply With Quote