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Old 04-19-07, 09:27 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Having the right number of real units in game is critically important, IMO. In the Atlantic, the U-boats were fighting the US and UK. Merchant ships were built in numbers that boggle the mind, the US alone built more merchant tonnage in the first 6 months of 1943 than Japan built merchant ships in total up to the end of the war, for example. The principal combatants seen by U-boats were DEs and DDs. The US built nearly 800 of those 2 types combined during the war, in addition to the large number we started with. Heck, the CVEs seen in the atlantic had ~140 built! 140 #$@%$#$@% carriers.

So in the Atlantic, a gamey world where there are an infinite number of ships to sink is REALISTIC. For any given u-boat commander, he can sink 100k per patrol and guess what, it doesn't matter, we'll build more.

This is simply not true in the PTO.

The current campaign really shows how much was just changing unit types from SH3 and thinking it was fine.

tater
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