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Old 04-19-07, 09:23 PM   #10
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The Old Man
 
Join Date: Apr 2006
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I think if we had no targets there would be more complaints than you could imagine. Most games are engineered to reward the player with lots to do and plenty of rewards for continuing to play the game. It also saves development time if they didn't have to create absolutely every individual ship in the IJN navy in order to have anything like the historical number of targets. Some realism is more than I'm willing to pay or wait for. After all, it took 10 years of waiting for me, to even get to this point and frankly, I was wondering if I was going to live long enough to see it (maybe never- if the UBOAT fanatics had had their way.)

I was hearing SO much wealping... it would be way too easy, not enough challenge, US subs were too powerful to be fun, NO one would buy it. etc...

"I spotted it once on my way back to base, had just use up all torpedoes, and i certainly wasn't going to take it on with the deckgun (although that thought did enter my mind :rotfl: ) so all i could do is watch it sail pass. And what a huge scary beast it is!

This ship would probably take 6 or more torpedos:hmm:"

The Shimano super carrier which was built on the same hull had four torps shot at it and interviews with it's crew and the sub crew seems to indicate only one torp penetrated and that one torp sank the ship because it struck a support beam that was propelled through a main boiler causing a cascading failure. That hull was massive, but it had flaws. You might get lucky and sink it with one, or unlucky and hit it with everything you have and wait a couple days for it to sink. Over time I expect there will be a lot of stories to tell.

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