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Old 04-18-07, 08:12 PM   #6
AVGWarhawk
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Quote:
Originally Posted by aaronblood
First off, thanks to all for the feedback, since I'm still searching for my "zone" with this targeting gizmo I'm glad for any and all feedback/suggestions.

AVGWarhawk first... I need to followup with you on a couple of your comments.

Quote:
Originally Posted by AVGWarhawk
The TDC works fine. I find more of a problem solver than anything. I can see where my calculations are off and I can then reset. My biggest obstacle is the speed calculations. I can determine this somewhat easily by watching the AOB dial. If it is change radically as compared to the vessel on the scope, the I know it is off. As far as convoys, once you speed is set and AOB, you just need to get the distance for the next ship you are going after. Update the TDC and your good to go. Not as slick as the German version, but it works.
When you say you can "see where your calculations are off", is that because you're checking the solution on the attack map vs. a map update plot? ...or are you sayin, you just tell from the attack map solution whether or not it looks right.

As for your comments on convoy solutions, if I understand the thing correctly, you need more than distance, you'd need a new AoB as well... If you had a lead target and just changed the distance for another in tandem, your solution will pass well ahead of the second target, unless you update AoB. Again, the scope does not functioning as an aiming device.


Quote:
Originally Posted by AVGWarhawk
Sounds like you have read up on the submarines, you probably noticed that they constantly popped up the scope getting bearings and speed. They did this all the way up to the point of firing. In reality, if you get the PK dead on, you can fire your torpedoes with scope down (many keep it up so as to see the torpedo at work).

You can also just point and shoot if you want. Leave the TDC off! Don't give up, it works!
Yes, I've read many books on fleetboats and uboats, history, tactics and so forth...

By leave the TDC off, do you mean never send a value to the PK? ...or are you sayin as long as I toggle off the red light on the PK it defaults back to point and shoot? cuz I don't think it does, I've tried it. I've fired fish with the PK disengaged and scope on a zero bearing and watched three or more fish all take 90° turns toward a supposedly disengaged PK solution.

Yeah, they popped up, took extremely brief peeks and kept on the attack submerged. I actually thought I'd really like that and attempted an interesting tactic to exploit such features. I came up immediately astern of a target, matched it's speed, got the distance, bearing 0°, AoB was a no brainer 180°, then I submerged with the PK tracking. I was planning a submerged end around, and I briefly popped the scope up to check the target vs. PK. Was working GREAT until I got about 20° ahead of the target, at which time the PK just disengaged...

I'm gonna keep searching for how best to exploit the thing. I'll stick with it, just right now I'm fightin against it more than anything.

Question one: I do not use the attack map at all. Reason, if find it useless and it still shows in 100m and I'm running Imperial. After I set up initial PK and have it rolling. I watch my AOB dial. If this is changing radically to what I see in the scope then I know my speed is off. I make my adjustments. Either lower or increase the speed setting. In short, if I set 90 degrees on the dial and I look a minute later, my target in the scope is still at 90 degrees but my dial is showing say 110 degrees, my speed is to fast on the PK. I slow it down two kts on the PK and set it again. Wait for a minute and recheck. If my dial has not changed radically to what I see in the scope, my speed calculation is pretty good. I used the PK tonight on targets coming across my bow from both port and starboard. It worked perfectly. Also, fast torpedoes are now fast. The PK has to stay to what you see in your scope/TBT. If not, you have a bad solution. It is just what it is a position keeper. If any of your inputs are incorrect then the keeper will look nothing like you see in the scope/TBT. The hardest calculation is speed and probably the top in the list of things to screw up your solution.


Question two: For point and shoot, you need to feed the AOB and the speed. I have only used this twice and do not recall if I turned the PK on or not. I do recall that it does work. I will have to play with it and you likewise.

Keep at it, it does work and you have to train your brain to input what your eye is seeing to the PK. Do your best to make it match what you see. Also, the closer to the target the clearer the solution is seen and easier to obtain. Get to within 1500 yards or closer. It is just a dumb merchant after all. Once you see the TDC do it's thing by your inputs, it is an awesome feeling.

Also, I'm not Deadeye Dick either. I get plenty of misses and the usual dud. I'm just glad they fixed the TDC for targets coming in on your port and fast torpedoes now work. Don't give up the ship Skipper! Took me hours of play to figure this bugger out
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