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does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?
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Yup. They won't close until you tell them to, or shoot the torpedo.
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are the recommended mods 1.2 compatible as well?
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Those are what i use, and I havent had any problem.
As an aside, id be interested in how ubi's changes with the sub damage model is working out. (i removed all sub damage tweaks in this version) If its not that much different then before, i'll take the sub compartment hitpoints and flood time and multiply them by 2 as i did before.