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Old 04-18-07, 02:18 PM   #105
CCIP
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Join Date: Apr 2005
Location: Waterloo, Canada
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Quote:
Originally Posted by tater
What does the game look at for reloading torpedos other than silent running state, anything? From my reading the pitch of the boat mattered, etc, reloading wasn't as trivial as it is in game. Any way to mod relaoding limited by depth, rate f change of depth, etc.?
No, from my experience here it's the same as SHIII. Only crew efficiency and silent running are factors.

That said, now the crew efficiency is more of a factor - you won't get much of a reload time unless you're at battle stations.

Otherwise, the modelling of factors in terms of torpedo reloads has always been notoriously sparse. In SHIII you could load external stores in any weather; you could also reload the aft tube in Type VII's underwater (which would've been impossible because the reserve torpedo was stored in the electric engine room and could not be loaded when the electrics were on).

Anyway, I certainly wish there were more factors.
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