It seems that zones.cfg has new importance.
Changes in the 1.2 patch include several new zones, all in the uboat section. Flt = Fleet ???
> 198=FltDeckGunStern
> 199=FltTorpRmFront
> 200=FltTorpRmStern
> 201=FltEngineRoom
> 202=FltComRoom
> 203=FlakFore
> [FltComRoom]
> Category=Command Room
> Multiplier=1.0
> Flotability=18.0
> HitPoints=200
> Destructible=No
> Armor Level=-1
> Critic Flotation=0.25
> Critical=No
> Effect1=#dc_bubbles, 30
> FloodingTime=360
> [FltTorpRmFront]
> Multiplier=1.0
> Flotability=43.0
> HitPoints=200
> Destructible=No
> Armor Level=-1
> Critic Flotation=0.1
> Critical=No
> Effect1=#dc_bubbles, 30
> FloodingTime=860
> CargoType=None
> [FltTorpRmStern]
> Multiplier=1.0
> Flotability=18
> HitPoints=200
> Destructible=No
> Armor Level=-1
> Critic Flotation=0.1
> Critical=No
> Effect1=#dc_bubbles, 30
> FloodingTime=360
> CargoType=None
> [FltDeckGunStern]
> Multiplier=1.000000
> Flotability=0.000000
> HitPoints=200
> Destructible=No
> Armor Level=1
> Critic Flotation=0.300000
> Critical=No
> FloodingTime=59.999996
> CargoType=None
> [FlakFore]
> Multiplier=1.0
> Flotability=0.0
> HitPoints=200
> Destructible=No
> Armor Level=1
> Critic Flotation=0.300000
> Critical=No
> FloodingTime=59.999996
> CargoType=None
> [FltEngineRoom]
> Category=Engines Room
> Multiplier=1.0
> Flotability=43.0
> HitPoints=200
> Destructible=No
> Armor Level=-1
> Critic Flotation=0.15
> Critical=No
> Effect1=#dc_bubbles, 10
> Effect2=#Oil_trace, 20
> FloodingTime=860
> CargoType=None
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