View Single Post
Old 04-18-07, 10:58 AM   #26
OddjobXL
Torpedoman
 
Join Date: Mar 2007
Posts: 119
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
First benefit, the four torpedeos looking for vessels that are doing 10 kts are coming at vessels now going slower then 10 kts. All four have a high probability of missing the intended target. Second benefit, DD can manuever better and listen for you as well. I have only seen the dumb DD once. The rest have been very good. It is a mixed bag of what you are going to get.
I've seen that mixed bag of yours too and I like it that way. Having every encounter be a huge waiting game that drags out can get old but facing only half-hearted defenders takes far too much of that good "Das Boot" tension out of the encounter. Not knowing which you'll get spices up the encounters. It tempts you to take risks you otherwise wouldn't dare if every single escort captain is uber elite. That uncertainty is part of the fun. Do I, don't I?

However, I think merchant ships slowing in a convoy after an attack doesn't jibe with reality. It's also not that great a tactic. These guys don't know where the subs are, how many subs there are, whether there might be other hostile assets incoming as called by the subs - maybe even more subs in distant waters. You want to get the chickens out of the fox coop as fast as possible. Imagine explaining to a court-martial panel that you wanted your dependant merchants to slow down and linger in a kill zone so you could hear where the subs are hiding...
OddjobXL is offline   Reply With Quote