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Old 04-17-07, 01:33 PM   #19
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Hi UBOAT,
Quote:
Originally Posted by UBOAT234
Hi DD,

I have try:
1) export 3d obj with Pack3d.
2) I have imported the same object, that I have exported, without to touch or save with software of 3d design. The original file exported, and it causes many changes and the result is that one in the previous image.

It import only to point TMAP. But it changes also other data...

...and I dont have a solution...

BEST REGARDS
UBOAT234
Pack3d doesnīt export this TMAP section. When trying to import your (original/altered) file back to the *.dat you have to do this by hex too. Thatīs how I did it with all the uboat interior files while working on open hatch.
Import to a dummy.dat file. Open the file and search for the object data, just the vertex coords. Triangle coords and texture coords donīt need to be touched. Copy these data and paste them before the TMAP section. Keep in mind that triangle and texture coords are located between vertex and TMAP. After all check/alter the size information for the data block.

Iīm not at home. Thatīs why I canīt give more detailed info. Hope to be back at my desktop pc tomorrow noon.

Regards,
DD
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