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Originally Posted by 7Enigma
Quote:
Originally Posted by OakGroove
Quote:
Originally Posted by 7Enigma
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Originally Posted by SteamWake
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Originally Posted by 7Enigma
So 14 posts and no one attempts to answer my question!  (except for SailorSteve whom's quote would mean the MK14 is about 2X as powerful as the MK10)
Comon people, its eating away at me. Logically the larger the explosive payload the bigger the hole/damage. Can someone please confirm this is true (therefore MK14>MK10). Ignoring the dud ratio...
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I found Oak Grooves post quite enlightning.
Question is are these "specs" applicable to the sim ?
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His post was wierd. If you look at it closely it says Mark14 but then under the explosives its giving data for the Mark 16. So I couldn't compare them directly.
Galanti, you posted EXACTLY what I was looking for (something coded into the game). I will be changing my loadout to exclusively Mark14 from now on. If they are doing on average 60% more "damage" there is no reason not to, even with the extra chance of failure.
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MK 16 Mod 6 is the Warhead- , not the torpedo designation. :hmm:
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Then what is HBX? Another form of Torpex or something that came along later in the war?
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HBX is a binary explosive; RDX, TNT, and aluminum powder are combined in "High Brissance Explosives" i.e. "HBX-1", "HBX-3", and "H-6". These formulations are more powerful than TNT. HBX-3 has a high proportion of aluminum powder enhancer for shock effect, and is used in underwater munitions such as depth charges.
BTW. I've found an excellent site on the torpedo topic, right now i'm compiling all information into one easy to access .pdf. From the Howell to the MK48 torpedo, everything is covered.