Quote:
Originally Posted by -Pv-
What IS a realistic sinking speed anyway? Every ship is going to sink at a different rate. Maybe you are too good and you're decimating those small ships with no trouble? I see others posting ships are too hard to sink and want a mod to fix that. This indicates to me that one reason people are getting different experiences is they are not all attacking with the same technique, same number of torps, same ship sizes at the same time in the war from different distances and weather. Even two ships of the same type may not ALWAYS sink at the same rate. And, despite your best efforts, not two torps will hit exactly the same way and in the same place. All torpedos had TNT warheads at the beginning of the war and in 1943, Torpex was introduced which split large ships in two with one hit under the keel.
-Pv-
|
10+ Torps into ANY ship (the first 3 under her keel) is enough to sink 5 ships... but even with holes in her, no rudder, and no props...she kept steaming 7 kts with the convoy

Not real.
I think the poster was refering to when you DO get a ship that starts to sink she goes under too quickly...everytime. It seems like the damage model is all or nothing. Either you hit that magic hit point number and she goes down in minutes, or she goes deck awash but still keeps going.
I much prefer the damage model with GWX as even though a ship may be listing hard to one side or the other, you never know if she is going down. And you never see a ship rocket to the bottom unless you get a lucky hit and break her back.