Quote:
Originally Posted by Tetsuo Shima
Quote:
Originally Posted by thewumpus
Thanks for the responses. At least one of you appears to be under the impression that I am talking about how hard it is to sink a ship. This is not the case. I am specifically referring to how quickly a ship sinks which has already taken enough damage to do so.
I don't want a predictable model. Obviously some ships simply go down in seconds. I want variety. I want the "possibility" that it could take more than 20 seconds, and at the moment I do not appear to have that.
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Precisely.
Agreed on your point about the devs addressing the problem. Given that there are problems on both extremes, (i.e. ships sinking too fast, and, conversely, some ships just plain refusing to sink) it sounds to me (although, I'm in no way an expert in this field) like it's going to take a little more than basic modding to even the whole sinking mechanic thing out. In that respect, the devs are probably best placed to working out the whole thing.
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there is still a possibility that the ship sink times are treated as "ship is destroyed" "start ship sink animation" so that in effect you could find the sink animation and just make the above water part of the animation take much longer (keeping the underwater freefall the same)