View Single Post
Old 04-15-07, 01:29 PM   #10
Raven434th
Watch
 
Join Date: Apr 2002
Posts: 30
Downloads: 66
Uploads: 0
Default

I'm mapping in max but in a (I think) very unconventional way.I'm not unwrapping the model at all.what you see is only mapped via adding a uv map to the model pieces.Usually its unwrapped ,flattened then painted...I'm doing it ass backwards.I make the texture and apply it to the model.Its a stupid way of doing things ,but I simply do not know yet how to unwrap stuff.If I can ,I'm also gonna try to apply my deeppaint to my max 9...see if that will make detailing eaiser.As it is now details are actally models themselves with their own textures ie the hatches,they are not "painted" on the hull ,they are actually individual pieces.However...Anyone that ends up with this model,can then unwrap it and paint away while have an almost finished texture to start in on.this saves alot of work I think for a painter. Also, it seemed to be quite a quick way to get a model done.Hell I only started it last night and I have barely any max skills at all.
__________________

"Line'em up and Bam!...right to the kisser!!"
Raven434th is offline   Reply With Quote