Quote:
Originally Posted by Morts
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While the shift-F2 view definitely is LESS fish-eyed (it doesn't switch back and forth between two modes), you can't actually interact with any of the crew or gauges from that view. And when you switch back to the con view, it's fisheyed again.
Quote:
Originally Posted by Kpt. Lehmann
Sorry I missed your post.
Assuming that it doesn't get lost in the shuffle, I'll do what i can to address it.
With the it is difficult to get the internal cameras correct without having other unpleasant side effects.
I'll see what I can do.
In the case of the Duck... this could actually be a stock SH3 issue if the FOV from the same position changes when you move away and then back to it.
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If I had to take a wild guess, I'd suppose that due to the Type II's design, it either has an extra camera position inside it, or one short of the other U-Boats. Either way, the game correctly chooses the one position on loading, but in use, for some reason, it only selects the other.
The 'fix' would be to just set both camera positions to the same settings (set the 'incorrect' one it uses after switching stations to the same values as the 'correct' one it initially uses and cannot be selected afterwards).