I agree with the general comment that the problem needs fixing by the devs, AFAIK there is still a chance it will be fixed in 1.2. The full fix list hasn't been published as yet.
If they don't fix it in 1.2 I'll use a workaround for the time being. I don't see the problem as being a critical one at this point but I probably would see it as critical if the final game patch doesn't fix it.
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