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Old 04-13-07, 06:42 PM   #8
SingeDebile
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Join Date: Apr 2007
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Quote:
Originally Posted by Ostfriese
Quote:
Originally Posted by Quillan
It's flat, I'm sure. In SH3, the Kriegsmarine map grids were nice and square near the equator, but grew significantly larger and elongated the farther away you went. In reality, the distance between the eastern and western edges of a grid square should be the same no matter if it's on the equator or north of Iceland, but that's not how it was in the game.

SH4 is using longitude and latitude lines intead of grid squares, but I'm still pretty sure it doesn't model a globe and calculate distances appropriately.
If you zoom in on the map, you can see the squares formed by longitude and latitude lines. They form perfect squares, no matter whether you look for it at the equator or near Alaska. In reality they would never form squares. The SH4 World definitely IS flat.
yes they would be perfect squares... only the cubic miles within each square varies... this is how a map works... (it distorts the way the land actually looks as opposed to the way the map draws the land... look into the peter's world map for example)

to see if this is model'd in the game (which i really really would think it is) ride strait west at 0 degrees lat. for one Minute (not time but on the map) and time it with your watch, then do the same thing at a very high lat. . The higher lat will me much "shorter"

comon peoples this is freakin 3rd grade stuff, 5th at the maximum (sorry if im a bit frustrated)
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