Quote:
Originally Posted by Redwine
Quote:
Originally Posted by U-Bones
So it seems that once you start damage, it will continue until you surface. Once you do so, the sub should be somewhat servicable.
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That was parto of my question, the damage seems to continues when submerged, i exoerienced the same, but i let the sub on surface later, i receive the message all damage reapired sir, or so similar, and sail a good time.... bulkhead repaired, and when submerged another time.... the ship starts to sink.
The intersting if this way can works is... if we can reduce the crash speed, to a balanced value, to give you time to reach the surface and repair the hulll.
The matter is, after a good time of surface sailing, if you can dive another time without sink.
This way can have a good and a bad point.
The good is, may be we have a chance to avoid the "unreversable sink", the bad is the sub become so resistent to the "crush pressure"
  
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Hull damage acts entirely differently than battle damage. I am finding hull damage to be modeled fairly sanely, other than the bizarre need to completely surface. I guess you can think of it as a chance to inspect and patch
Compartment and equipment on the other hand, do all kinds of unexpected things, especially bulkheads. Bulkheads get referred to as "pressure hull damage" but they are simply components, supposedly interior walls, that act like they are exterior walls. They do not influence the hull HP as far as I can tell, but they do have a dramatic impact on displacement. They should isolate leaks to a single compartment, problem is when a compartment gets damaged, nearly -everything- in the compartment is toast - meaning no leak isolation. As far as I see, bulkheads are more of a problem than a cool addition. I hope this is one of the things they tweak in 1.2