I've had no problems with the contact and contact/influence switch being messed up. The only problem I have run into is that the drafts listed in the recognition manual are pretty much worthless. If I use a depth of 8 for destroyers or 16 for cruisers, I've had no problems with keel shots.
If I try a keel shot with the switch on contact, the torpedo goes harmlessly underneath the target and merrily on its way into oblivion. I have to make sure the setting is on contact/influence.
The contact/influence switch explodes on contact, though, so that works fine.
I have the "crash on loading game" bug, but I obviously don't have any issues with this supposed bug. If I choose one mechanism for detonating the torpedo (contact only), it works fine. When I choose two mechanisms for detonation (contact and influence), then it just depends on the depth of the torpedo as to which method is used for detonating, so it works fine there as well. I've just had to find correct depth settings and figure whether I want to do a keel shot or direct impact and go from there.
Last edited by Tobowsi; 04-13-07 at 02:41 AM.
|