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Old 04-12-07, 01:50 PM   #25
mookiemookie
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Join Date: Nov 2005
Location: Houston, TX
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Quote:
Originally Posted by DJSatane
Noone is whining or complaining, we are trying to verify whether chronometer might be fixed in 1.2. Its not listed in that early readme but hopefully that is not final.

In fact I will do the opposite, with all those fixes listed if chronometer was to be fixed this game would be a pradise now!
The 3:15 method is about as easy as using the chronometer. put an X on the ship you're tracking using the marker on the navmap, wait 3 minutes 15 seconds, make another X where the ship is now, measure the distance and multiply by 2 and drop and decimals. bam. there's your speed. No math involved aside from doubling a number.

Pretty easy workaround for no chronometer, eh?
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