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Old 04-12-07, 02:39 AM   #9
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
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Quote:
Originally Posted by Venatore
Alot of heavy duty weapons you have there my friends, but what are you hunting and how scary is this game ?
I've had some REALLY scary moments in the confined spaces, mostly underground labs. The darkness in this game is really well-done.

But the key, though, is that the game is not so much scary as just very HARD. You've got no more health or armament than your adversaries (just usually better armor), so you're liable to be gunned down by anyone you don't deal with carefully and promptly. Some people complain that the AI is too hard or too accurate; except for late game where they may be a little too much in confined spaces (corridors), I didn't really find that or, to be more accurate - didn't find it a problem.

Weapons may not be all-out 'realistic', but they are hard to shoot, kick back like mules and can be pretty inaccurate. You really won't have much luck with an assault rifle at long ranges, especially sans scope.


Oh, PS -
What you mostly end up hunting in the game, for 90% of it anyway, are roaming gangs of thugs, mercenaries, and occasionally the army (and a stalker sect that seems to protect the inner zone). Monsters are more of a side dish, and free Stalkers and their factions you mostly don't want to ruin relations with.

A good assault rifle like that will do for everything from bandits assorted so-so weapons, soldiers with AKMs, mercenaries with 5.56 NATO rifles, and those pesky mind-controlling monsters.

My weapon of choice for earlier parts of the game was a rapid-firing AKM (assuming I could get enough ammo for it) which I later fitted with a scope, mid-game - a 5.56 carbine (M4?) with a scope, later in game - a GROM rifle chambered for 5.45mm rounds, and a Vintores for when I needed to pick someone off from afar.
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