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Old 04-12-07, 01:27 AM   #35
nattydread
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Join Date: Jan 2004
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Immacolata
I don't exactly enjoy the realism presented in the GW/NYGM mods in SH3 when the calendar turns mid 43 and later. The game just is hard, real hard and I find myself being entertained less.
As I understand it, the major mods for SH3 did not make the game any more difficult than the standard game after 1943. The standard game was extremely hard after that time, and in fact we modders tried to tone down the deadliness of the game (that's certainly the case for RUb, and since both NYGM and GW were based on RUb I'd imagine the same applies to them too). The standard SH3 game gave a survival rate for U-boat commanders of less than 10%, whereas in real life 75% of U-boat commanders survived. That's a big difference and a bit more realism would have helped make the game more fun in that regard - no one likes playing a game that's impossible to win.

In the case of SH3's commander mortality rate more realistic would have been much more fun, and modmakers tried to make it more realistic and more playable in that regard - but when so many things are hard-coded it's difficult. If you're blaming modmakers for making the game too hard you're blaming the very people who tried to make it less hard. And if you think realism is what made the game too hard you're 100% wrong - it was a lack of realism that made it too hard.

More deadly is not necessarily more realistic, and often more realism means more fun and a more playable game. That's the very reason why I'm a fan of realism - because more realism usually means a more playable game.

I could have sworn I heard or read that the survival rate was 10-15%. Maybe they just meant the boats and the skippers retired, but I also thought Axis skippers sailed until dead or utterly exhausted.
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