View Single Post
Old 04-12-07, 12:19 AM   #15
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by WFGood
Is 100% historical accuracy absolutely essential?
In my view, in a simulation game, striving for 100% historical accuracy is essential. When my boat shoots a torpedo I want it to have the same chance of sinking a vessel as a real torpedo had. When I command my Gato to go at flank speed I want that speed to be the same as a real-life Gato. So yes, in my view historical accuracy is essential for a game like this. If it's not accurate it's arcade and arcade games are too shallow to interest me. In my view the whole point of playing a game like this is to get insight into history. You can't get that if the game is inaccurate. If I wanted to play a fantasy submarine game I wouldn't be buying a game like Silent Hunter - I'd be looking for titles like "Undersea Megasub 6 - Warp Torpedo Apocalypse".

There's room for all players, but when people buy a simulation game they should expect a high level of historical accuracy. If they expect fantasy arcade they're buying the wrong sort of game.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote