Moin,
Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.
I started tracing.
- NavalMine.zon calls different explosion effects.
- EXPLOSSIVE seems to be the referrer.
- NavalMine.dat belongs to MinfieldDummy.dat.
- MinefieldDummy.dat is defined as static object
- SH3Controllers.act contains info about EXPLOSSIVE
- In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects only
There are two
StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional
StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional
MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???
Regards,
DD