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Old 04-11-07, 10:12 PM   #1
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default [WIP] Floating Mine

Moin,

Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.

I started tracing.
  • NavalMine.zon calls different explosion effects.
  • EXPLOSSIVE seems to be the referrer.
  • NavalMine.dat belongs to MinfieldDummy.dat.
  • MinefieldDummy.dat is defined as static object
  • SH3Controllers.act contains info about EXPLOSSIVE
  • In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects only
There are two StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???

Regards,
DD
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