I've found some more eggs:
data/UPCData/UPCUnitsData/UpgradePacks.ups:
; Upgrade pack Functional Types
;
; FunctionalType= UpFTypeSensorRadar
; FunctionalType= UpFTypeSensorUnderwater
[...]
; FunctionalType= UpFTypeIceCream
[...]
data/UPCData/UPCUnitsData/Equipment.upc:
; Equipment Functional Types:
;
; FunctionalType= EqFTypeRadarAntennaSDEarly
; FunctionalType= EqFTypeRadarAntennaSDLate
[...]
; FunctionalType= EqFTypeIceCreamMachine
[...]
data/UPCData/UPCCrewData/CrewMembers.upc
[...]
[CrewMember 6]
ID= HPOEng
NameDisplayable= Dan Dare
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1915-08-20
[...]
http://en.wikipedia.org/wiki/Dan_Dare
[...]
[CrewMember 21]
ID= USCommando
NameDisplayable= John McClane
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1918-10-08
[...]
http://en.wikipedia.org/wiki/John_McClane
[...]
[CrewMember 22]
ID= GBCommando
NameDisplayable= Monty Python
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1915-03-04
[...]
http://en.wikipedia.org/wiki/Monty_Python
[...]
[CrewMember 23]
ID= Agent
NameDisplayable= Austin Powers
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1918-01-01
[...]
http://en.wikipedia.org/wiki/Austin_Powers
data/Submarine/[any sub]/[sub].upc:
[...]
;------------------------------------------------------------
; CREWMEMBER SLOTS
;
;
;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit
;Type= Leader ;for Leaders slots, which give bonus to the compartment
;Type= Crewman ;for crewmember slots, which work and get poor pay

;
;
;------------------------------------------------------------
[...]
Matze