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Old 04-11-07, 05:11 AM   #2
Genferret
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Join Date: Mar 2007
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2nd question for this same mod idea.

Often we're not happy with the torpedo layout that they give us by default. No we're not looking for uber homing torps, we mostly want to get rid of the 3km electric eels in the reserves (after that first shot and ships get hit, they know you're there and start zig zagging, so the element of surprise the electrics give you is gone).

What we'd like to do is have the front tubes loaded with 2 electric eels and 2 steam powered eels. All reserve eels we'd prefer to be steam powered, as well as the first loaded eel in the aft tube(s).

I'm guessing that:

ForeTube40=3 ;T3
ForeTube41=3
ForeTube42=3
ForeTube43=1
ForeResIntern40=0
ForeResIntern41=3
ForeResIntern42=3
ForeResIntern43=4
ForeResExtern40=0
ForeResExtra40=0
ForeResExtra41=0
AftTubes40=3
AftResIntern40=3
AftResExtern40=0

Is what determines what is loaded in each tube/reserve slot when you start out. That part was easy enough to figure out. What I'm not sure on is what the numbers are for particular eel types, so if someone has either a link to someplace that explains it or could post "0=T1 steam; 1=blahblah; etc" for me that would be greatly appreciated as well.

The idea being to make yet another basic.cfg that has our preferred torp layouts set for each boat type, and using JSGME to enable/disable the changed boats whenever we play multiplayer with each other, but able to quickly go back to default if we play with someone outside of our group.

-- Genferret
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