Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by SteamWake
I cant help but notice a whole lot of ambiguity going on here.
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Not really, just trying to get into the developers heads and see what they believe is damage and how the system works in their minds. It certainly did not translate very well in the manual.
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I vote for ambiguity. <g>
A bulkhead is internal; it's welded to the pressure hull, but there can be a leak fore&aft through one that does not admit seawater. What we're seeing is a seawater leak after reported bulkhead damage--that must mean the pressure hull is open to the sea. IOW, the boat is NOT rigged for dive. That status is next to holy in the service, and the CO would be told instantly if the boat could no longer rig.
I'm all for damage that DC crews can't fix. That's realistic. But you must give me information so I can make proper tactical decisions. If I'm not watertight, tell me. I'll turn around. If my readouts show no damage I expect to be able to go to PD at least. That's around 50 PSI on the pressure hull at the keel. Nothing.
If repairs are going to only fix a percentage of the damage I think for game purposes you have to do the SH3 thing with hull % damage and let me make the call. Because right now there's damage after repairs sufficient enough to be leaking massive amounts of seawater, my crew doesn't seem to know, and neither do I.
As for the manual, I'm reminded of that joke about the two old women at the deli:
Woman 1: "The food here is TERRIBLE!"
Woman 2: "Yes, and such small portions!"