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Old 04-10-07, 10:28 AM   #29
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Quote:
Originally Posted by Redwine
Many Thanks !

I was confused by recall between Flotability and Critic Flotation...

The problem seem sto be the Bulkhead...

Just few minutes ago....

1]
I had taked damage into the after torpedo room, loss tow torp tubes and no pitch up effect, and was able to divve later.

2]
But i receive the we are taking damage with no visible damage at any place.

3]
With Bulkhead damage, even when you recive the alla damages repaired sir, or some thing similar, i dont remember well, and with no visible damage, if you dive, you sinks.

It may be real... but we need a message "hull so stressed sir, dive not reccomended..." intead an "all damage repaired sir"

About the hit points and armor... when i removed the -1 from all compartements and asign a random value... low as 5, it seems to be more easy to take damage...

Does it means the armor works in Zones.cfg ?

The same seems to happens almost for me with hit points, i increased the periscope hit points and periscope destruction droops down...

Still working and researching please.... and share your results.

and Bump !
Armor is not saved anywhere in the save files. So my suspicion is that it is simply using the armor value from the sub hull for -all- compartments and equipment. (I wish I knew where hull armor was set - i imagine it is in nss_*.zon but we don't know the offset.).

Look in your save files - you will see your hitpoints. If you put funny values in zones.cfg you will NOT see them show up in the save file. Tag the UPC hitpoints with funny values and they DO show up in the save files.

Compartments: data\submarines\nss_*\nss_*.upc
Equipment: data\UPCData\UPCUnitsData\Equipment.upc
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