The underlying issue is that the devs are trying to avoid simulating patrols in the Pacific too closely, as that would make 98-99% of the game sailing vast distances in search of targets.
Sinking 2 ships in a patrol was enough to get you a Silver Star! For the amount of time spent on patrols, the amount of that spent tracking/attacking targets was VERY small. They have to balance that against the problem of most gamers wanting to sail out of their bases and have a plethora of targets. Hence the crazy numbers of contacts on your map.
SHIII did this too, for the same reasons I imagine, and it was corrected by modders.
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