Quote:
Originally Posted by Redwine
There are some changes in this game, some settings are not same as in SH III.
In example, into SH III, the maximundepth into cfg files, is the maximun depth at wich the game's 3D engine modelates a unit, a ship or a sub. Under this value the ship or sub, disapears.
About the critical flotation, if i dont remember bad... it was the weight of the water wich cause negative buoyancy.
May be i am wrong... but 0.35 means 35% of water cause negative buoyancy...
And Bump ...!
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My recollection of how SH3 zone.cfg varibles worked was
[CommandRoom]
Category=Command Room ; don't remember this one
Multiplier=1.100000 ; 10% chance to roll critical damage
Flotability=30 ; relative weight of water in this compartment
Hitpoints=200 ; HP
Destructible=No ; as far as I know this never worked
Armor Level=-1 ; -1 was "same as hull" higher +number is better
Critic Flotation=0.231007;0.25 ; % of damage before flooding
Critical=No ; as far as I know this had no effect
Effect1=#dc_bubbles, 30 ; damageeffect, percent damage to use it
FloodingTime=3601;120 ; relative speed of flooding
CargoType=None ; not aware it was ever used on subs