04-10-07, 02:45 AM
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#12
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Pacific Aces Dev Team 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0
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Quote:
Originally Posted by Camaero
Quote:
Originally Posted by CCIP
I've never had trouble attacking multiple ships, personally, the AoB is a quick adjustment, the speed stays, and the range needs a new fix anyway.
Also, mind you, I tend not to calculate solutions at all below 800m, especially when I have overlapping targets in convoys. I zero out speed and AoB, estimate a decent lead with my scope, click on the 'range' button to align the gyro angle to my scope, and fire away. In SHIII it was just a matter of aiming the scope but hey, here it sort of slows me down which is fine.
I personally don't see why the TDC should be super-efficient, either. If it makes me do work, fine. Doesn't frustrate me, I think it's part of the rush to get everything right.
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This is very true. Nothing like working your ass off in a mad fury of clicks before the target steams off to a bad angle. It is quite exciting I think.
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Try to set a torpedo attack and fire a torpedo in SH3 using the 3D interface (without arcade 2D pullouts in the periscope view) and see how "quick" and "not exciting" that is. The option which is not available in SH4.
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Serg's SH4 and SH3 pages
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