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Old 04-09-07, 04:57 PM   #17
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by Redwine
I made some changes in my Zones.dfg, i rise up all flooding times to 3600, plus i changed the flotability values of the after torp room same as in forward one.

Plus i made my Obs. Periscope more hard to destroy, so if i loss the attack one, almost i have a chance to have another to back home, many times i suffer the destroy of both periscopes at same time due to the same depth charge.
Redwine I think I have not explained well.

I think there are ONLY 2 things that subs use in zones.cfg.
It reads Crit Floatation for every compartment from the periscope sections
It reads FloodingTime for every compartment from the periscope section.

No hitpoints are used
No Floatations are used
No Parent are used
No Armor are used.
etc

All these other things are now obtained from *.upc files, or hidden elsewhere.

zones.cfg may still be used by surface ships - no idea.
mmmh... there is something strange here...

I increased my hitpoint, at in example Obs periscope and it works... hitpoint, armor, flooding time seems to works... :hmm::hmm::hmm:
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