Quote:
Originally Posted by Beery
Quote:
Originally Posted by Meridian
Yep, exactly. I think the value in the CFG was put there as a failsafe to stop players going past the crush depth, which kinda takes the fun out of it a little. That's why i just added a value of 10 to all the CFG files on top of the actual Crush Depth value in the ZON file, maybe I should make it higher, I dunno though.
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The thing we have to be careful of is that the Max Depth setting may have some effect on the zon file. For example if the cfg file's Max Depth is set to 1000 and the zon file's crush depth is set to 200 it might raise the speed at which damage happens when we're deeper than the crush depth. I doubt that this would be the case but I've seen stranger things in SH3's coding.
Anyway, now I have the answer to the problem I was seeing - some of the increased crush depth mod's crush depths were set so that the sub would have no ill effects when I dived to the Max Depth setting. I had been expecting to be able to dive beyond the crush depth.
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The speed at which damage happens (past crush depth) is in the zon file Crash Speed... 2 is stock and fast, IIRC it was as low as .02 in some of the SH3 mods....