View Single Post
Old 04-09-07, 12:35 AM   #33
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by zAmboni
Captain Cox

Dont wrack your brain too much on this problem. I messed around with it a bit and came to the conclusion:

It cannot be done via the menu_1024_768.ini file.

I Tried a few things that I think may have worked and they didn't. I tried to make the map a slide down map, but just like the problem with the retro navmap mod, it leaves a dead space where the map will slide down to (i.e. even with the map "hidden", the space it would slide down to would not allow the underneath navigation map to be dragged, nor would any of the tools work in that area). I think it is due to the way they have implemented things in SH4, and it has basically broken many of the things that worked so well in SH3.

I tried looking to see if there is a way to make something draggable like you can drag the chronometer or the captain's log clipboard, but didn't see anything how to do so. It seems to me that they have made the menu_1024_768.ini file a strict layout file, and any type of functioning is hard coded. (You can specify how things will look, but most of the interactions/functionality is hard coded...or hidden somewhere else in some other file).

Unless the devs release a SDK, I think that we may be SOL in this regard. It really sucks because if they don't release an SDK, many of the modding options (like we had for SH3) will be seriously limited.
Cheers man! Thanks for verifying and testing this. It was really driving mad. Although there is always a way...I wonder if its possible to spot using a debugger like OLLYDBG or something. Never give up, never surrender :p

Naaa but, you are probably right, I will put this out of my head for now. Thanks for trying again man !
__________________
CaptainCox is offline   Reply With Quote