optimum TC?
Has anyone worked out what is the optimum time compression to get the best results in a campaign, namely weather generation, reports, crew management.
I remember in sh3, if you went above, I believe, 32 or 64, crew fatigue was no longer calculated.
In Sh4, 16 days out of Pearl, I have been running a campaign at both 512 and 128 TC, stopping after every watch change to check the weather and crew fatigue and I have not noticed any difference between the two. The crew will get fatigued/recover from fatigue, gain experience and the weather will change the same at both 512 or 128.
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