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Originally Posted by hmatthias
Beery, the mod is great, and I am really enjoying it. I do have a few quick questions though.
1. Where did the range at current speed and range to end hotkeys go? I noticed that Ctrl-G and shift-G do nothing now, and they did in the last version.
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I haven't touched them. I have no idea what might have removed these hotkeys. Were you running any other mods before installing the latest version of RFB? CCIP's UI mod perhaps? If so, that would explain it, as RFB conflicts with that mod and will remove all of its functionality.
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2. I am trying an Alutians Island tour, just to see what missions I get. I got assigned to patrol around Kodiak Island, AK. Was there Japanese presence there? Will I find any ships to sink there, or will I just patrol for a while and find nothing? Just curious if the campaign layers have been changed to increase traffic. If this is a "secret", then don't worry avbout answering this one!
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There was never a Japanese presence around Kodiak Island, but boats were sent out there in 1942. The Aleutians campaign is really there for the hardest-core of the hardcore realism fans and roleplayers who want to see how a career in the Aleutians really was. As the mod gets more mature we will be putting in some actual Japanese traffic, but it won't be much (and none anywhere near Kodiak Island), and a player who plays an Aleutian career will find that it's hugely less rewarding than any other campaign.
Aleutian campaign players will be simulating a career spent in what amounts to a backwater of WW2. There will be no glory here - only a harsh job in the toughest of environments. 1000 tons of enemy shipping here is about the equivalent of 50,000 tons elsewhere. I'd say 99% of players will hate it and want to transfer ASAP, which is probably how the real commanders there felt, but unlike us they didn't have the ability to transfer at will. The Aleutian campaign will be a real test of a player's endurance.