[TEC] Observation about zones.cfg
I was mapping zones.cfg compartments by tagging items with unique Crit Floation values and made an interesting discovery....
It seems that a given sub will get ALL of its compartments criticalfloation values from a single piece of equipment in zones.cfg.
I have to leave for the weekend, and only had time to load and save 4 subs, but if someone else get curious... I am loading a sub, and immediately saving it, then looking at the ActiveUserPlayerUnits.upc file in the new save directory.
-- snip from zones.cfg --
;************************************************* ******
;UBoat Items
;************************************************* ******
[TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=15
Critic Flotation=0.231001
Critical=No
FloodingTime=59.999996
CargoType=None
[PeriscopeAttack]
; this maps to the criticalfloatation=0.231002 of all S-class compartments
; this maps to the criticalfloatation=0.231002 of all Porpoise compartments
; this maps to the criticalfloatation=0.231002 of all Salmon compartments
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.231002
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None
[PeriscopeObservation]
; this maps to the criticalfloatation=0.231003 of all Gato compartments
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.231003
Critical=No
FloodingTime=59.999996
CargoType=None
Father=31
Last edited by U-Bones; 04-06-07 at 07:30 PM.
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