This whole issue reminds me of the Counter Strike crowd.
Those neophytes can go on and on about "realistic" ballistics and "accurate" weapons.
Yet maybe 1 in 10000 of them has actually held an M16A2, let alone fired a shot in anger.
Points being;
A) If I wanted realism, Id get back in uniform
B) I fail to see the logic of the dev's to code in hyper-accurate career paths, but pressing the wrong key at the wrong time im-game gives the player/customer/victim a lovely CTD or even BSOD
C) Silent Hunter 3 had a more enjoyable/sane career structure...if it aint broke, why did they try to "fix" it?!